Tutorial list

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This page is a listing of tutorials for Doom 3 engine game modding located outside the wiki.

Contents

Mapping basics

Video tutorials

Goliath's video tutorials

Video tutorials by MNeMiC

(please note, TSCC codec is required to view these, which you can get *here )

Brain Trepaning's level editing videos

  • Master List
    • How to Create a Room
    • How to Create Your Second Room
    • How to Optimize Your Map
    • How to Fix Leaks
    • How to Add a LevelShot to Your Map
    • How to Make Your Map a PK4 File
    • How to Make Curves
    • How To Safely Alter Original Doom 3 Content
    • How To Bring a Textured Mesh into Doom 3
    • How To Get a Multi-Textured Mesh into Doom 3
    • Multi Mesh and Texture Object from 3ds Max to Doom 3
    • Animated Prop Meshes for Doom 3
    • Changing Monster Meshes in Doom 3
    • Changing Monster Meshes in Doom 3 with GMAX
    • Creating Caves in DOOM 3
    • RenderBump for Doom 3
    • Blending Terrain Textures for DOOM 3

HTML/TXT tutorials

Func Static's Tutorials

BNA!'s tutorials

bb_matt's tutorials

Exitus's Doom 3 tutorials

Method's Tutorials

NoMercy's Tutorials

FreakyGaming's Tutorials

Voldemorts Tutorials

Paths / Nurbs

Lights and lighting techniques

Cinematics and camera manipulation

Old Quake3 tutorials relevant to Doom 3

Tutorial maps

GoliathVT's trigger tutorial

GUI scripting

Zeh's tutorials

Other tutorials

Level scripting

rich_is_bored's tutorials

Particles / Particle effects

Coding with the SDK

Trevor's Tutorials

Texture creation

Modelling

Brain Trepaning's modelling videos (3dsmax / gmax related)

  • Master List
    • How To Bring a Textured Mesh into Doom 3
    • How To Get a Multi-Textured Mesh into Doom 3
    • Multi Mesh and Texture Object from 3ds Max to Doom 3
    • Animated Prop Meshes for Doom 3
    • Changing Monster Meshes in Doom 3
    • Changing Monster Meshes in Doom 3 with GMAX
    • Creating Caves in DOOM 3
    • Using RenderBump
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