Portaldistancefar (Material global keyword)

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Image:Q4square_bg.png The information on this page is specific to Quake 4.

Description

Controls when to forcibly close a visportal.

Usage

In the global section of your material shader type...

portaldistancefar [float]

Parameters

  • [float] - the distance from the player in game units at which point the visportal will close.

Notes

Visportals usually only close in a specific set of circunstances; this keyword overrides that behaviour which can lead to noticeable visual artefacts so choose a distance to minimise it. See also the portalimage and portaldistancenear keywords.


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