Mirror (Material global keyword)

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Description

The surface acts as a mirror reflecting the world around it.

Usage

In the global section of your material shader type...

mirror

Parameters

Not Available.

Notes

This turns the entire surface into a mirror (see also the mirrorRenderMap stage keyword). Mirrors have certain limitations; the following situations can provoke visual artefacts:

  • They act as portals which mean they cannot be broken by any other surfaces whose materials have the areaportal global keyword.
  • Two mirror surfaces which are within line of sight with each other.
  • Used with the twoSided global keyword.


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