Mirror (Material global keyword)
From modwiki
Description
The surface acts as a mirror reflecting the world around it.
Usage
In the global section of your material shader type...
mirror
Parameters
Not Available.
Notes
This turns the entire surface into a mirror (see also the mirrorRenderMap stage keyword). Mirrors have certain limitations; the following situations can provoke visual artefacts:
- They act as portals which mean they cannot be broken by any other surfaces whose materials have the areaportal global keyword.
- Two mirror surfaces which are within line of sight with each other.
- Used with the twoSided global keyword.

