Global material keywords (Prey)
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The information on this page is specific to Prey.Global keywords used in material shaders.
Existing keywords as of Prey version 1.0.103 (1.0):
Contents |
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General Keywords
- alphazeroclamp
- backsided
- bumpmap
- clamp
- DECAL_MACRO
- decalInfo
- deform
- description
- diffusemap
- forceOpaque
- forceOverlays
- forceShadows
- guisurf
- mirror
- noFog
- noOverlays
- noSelfShadow
- noShadows
- polygonOffset
- qer_editorimage
- renderbump
- sort
- spectrum
- specularmap
- translucent
- twoSided
- unsmoothedTangents
- zeroclamp
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Light Keywords
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Surface Parameters
- aasobstacle
- aassolid
- areaportal
- blood
- cardboard
- collision
- discrete
- flashlight_trigger
- flesh
- ikclip
- ladder
- liquid
- metal
- monsterclip
- moveableclip
- nodamage
- noFragment
- noimpact
- nonsolid
- nosteps
- nullnormal
- plastic
- playerclip
- portalimage
- portaldistancefar
- portaldistancenear
- qer_nocarve
- ricochet
- slick
- solid
- stone
- surfacetype10
- surfacetype11
- surfacetype12
- surfacetype13
- surfacetype14
- surfacetype15
- trigger
- water
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Uncategorized
- bumpforceHighQuality
- decal_alphatest_macro
- detail
- diffuseforceHighQuality
- directportal
- forcefield
- forcefield_nobullets
- glass_macro
- highquality
- hunterclip
- lightWholeMesh
- matter_altmetal
- matter_cardboard
- matter_flesh
- matter_glass
- matter_liquid
- matter_metal
- matter_pipe
- matter_stone
- matter_tile
- matter_wood
- noseethru
- overlay_macro
- scorch_macro
- seeThru
- skipClip
- SKYBOX_MACRO
- skyboxportal
- specularforceHighQuality
- vehicleclip
- wallwalk

