LWO (file format)
From modwiki
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Overview
LWO: LightWave Object file format is a propriatary binary file format and is the standard export format used with LightWave 3D and Modo. Support in other applications is dependant on import/export scripts or plugins. LWO files cannot be editied outside of a 3D application that supports the format, i.e. they cannot be edited in Notepad or similar.
The Doom 3 engine uses the LWO format for static meshes.
More information on the LWO format can be found in the LightWave SDK.
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Export
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Notes
A LWO to MD5 conversion utitlity can be obtained at www.doom3world.org.
An MD5camera export script can be downloaded from www.pcgamemods.com
- Subpatch surfaces are not supported.
- Surface properties are not parsed by Doom 3.
- Models must be composed entirely of triangles.
- All mesh data must be on a single layer.
- Each mesh must have exactly one UV map. Doom 3 will not crash if you have more, but textures will behave in unexpected ways, mixing UV maps, using the wrong UV map, etc.
The surface name of each surface in LightWave 3D must match the name of the corresponding material shader in Doom 3.

