How to build the SDK on Windows
From modwiki
The information on this page is specific to Doom 3.[edit]
Introduction
This is a guide on how to compile the Doom 3 SDK on Microsoft Windows using freely available Microsoft tools.
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Install Visual C++ Express
Download and install Microsoft Visual C++ 2005 Express Edition
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Install the Microsoft Platform SDK
Download and install the Platform SDK, the x86 version. You only need to install the Tools and Build Environment options under Microsoft Windows Core SDK. Configure Visual C++
Under Tools->Options add the following paths:
- Under Executable files add C:\Program Files\Microsoft Platform SDK\Bin
- Under Include files add C:\Program Files\Microsoft Platform SDK\Include
- Under Library files add C:\Program Files\Microsoft Platform SDK\Lib
Now open the D3Game.vcproj file. Under Solution Explorer pane on the left, right-click on Game and go to properties. Under Configuration Properties -> Linker -> Input -> Additional Dependencies, remove any instances of odbc32.lib and odbccp32.lib. You have to do this for each compile type (eg Release, Debug).

