Doom 3

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We currently have 1,565 articles.

Editing Categories:

Modding 
General information about producing and distributing mods
Coding 
Modification of the engine's source code
Mapping 
Information about level design and the tools
Modelling 
Modelling and file format information
Texturing 
Explanation of material shaders and image files
Scripting 
Information about Scripting for GUIs and Levels
Declarations 
Declarations define the properties and behavior of game content
Audio design 
The creation of musical tracks and sound effects

Featured Articles:

How to get help 
A good introduction to the use of this wiki
Console 
Everything you need to know about the Doom 3 engine console
Script events 
Doom 3 relevant script events
Startup parameters 
Parameters you can add when starting Doom 3
Folder structure 
An overview over the folders used by Doom 3
File formats 
All the different file formats used by the Doom 3 engine
Tutorial list 
An extensive list to tutorials on a wide range of topics

New to the site?

This wiki is focused on documenting the various aspects involved with developing assets, levels and mods for Doom 3 engine based games. Please visit the about page or talk to some of our editors in #modwiki on irc.gamesurge.net if you want to learn more about this project.

Want to help?

As the modwiki is a community project, feel free to register and join us on this great endeavour! Please check out the style guide first and follow these guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To get help about editing pages, please take a look here.

High quality links:

Other interesting Doom 3 engine editing sites:

www.doom3world.org 
The premier discussion forum for all Doom 3 engine games
www.iddevnet.com 
The official id software website for Doom 3 engine editing

Doom3 game and engine:

The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines:

  • Unified lighting system
  • Fully dynamic shadowing
  • Interactive, resolution-independent surfaces, called GUIs
  • Built-in editors sharing the same renderer pipeline as the game
  • Strong and flexible scripting language
  • Material shaders with bump- and specularity-map support
  • Physics system
  • Inverse Kinematics for characters/monsters

Doom 3 was created by id Software and published by Activision. Release date for the PC version was August 3, 2004.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 1.5 or Athlon XP 1500+
  • Memory: 384MB
  • Storage: 2.2GB
  • Sound: 100% DirectX 9.0b Compliant / 16-bit
  • Video: 100% DirectX 9.0b Compliant / 64MB RAM

ROE Expansion:

  • Storage: Additional 1030MB
  • Video: 100% DirectX 9.0c Compliant


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