ApplyImpulse (script event)
From modwiki
The information on this page is specific to Quake 4.Description
Applies an impulse to the current entity.
Usage
In your script type...
void applyImpulse( entity source, vector point, vector impulse )
Parameters
- [source] -
- [point] -
- [impulse] -
Examples
$my_entity.applyImpulse( $my_entity2, '0 0 90', '0 90 0' );
Notes
This script event does not return any values.

