Admin overhear campbell2 (entity)
From modwiki
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Description
Description not available.
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Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
| KEY | DESCRIPTION |
|---|---|
| angle | Description not available. |
| anim | Anim to play when talktrigger is set. |
| attack_accuracy | Maximum angular offset to randomly offset the character's aim when firing missiles |
| bind | Description not available. |
| bindOrientated | Description not available. |
| bindToBody | Description not available. |
| bindToJoint | Description not available. |
| bindanim | Description not available. |
| bleed | Description not available. |
| blink_max | Maximum time to wait between eye blinks. |
| blink_min | Minimum time to wait between eye blinks. |
| bone_focus | Where the character's eyes are in his head |
| bone_leftEye | Which bone to modify to adjust the left eye |
| bone_rightEye | Which bone to modify to adjust the right eye |
| cameraTarget | Description not available. |
| chatter_max | maximum amount of time to wait till playing chat sounds when idle |
| chatter_min | minimum amount of time to wait till playing chat sounds when idle |
| cinematic | Description not available. |
| classname | Description not available. |
| clipmodel | Description not available. |
| cone | Description not available. |
| copy_joint XXXX | Description not available. |
| copy_joint_world XXXX | Description not available. |
| cylinder | Description not available. |
| damage_zone XXXX | Description not available. |
| def_dropDeathItem | Description not available. |
| def_head | Description not available. |
| def_projectile | name of entityDef to launch as projectile |
| dropDeathItemJoint | Description not available. |
| editor_color | Description not available. |
| editor_copy | Description not available. |
| editor_maxs | Description not available. |
| editor_mins | Description not available. |
| editor_var XXXX | Description not available. |
| eye_focus_rate | how quickly the eyes focus on a target |
| eye_horizontal_offset | horizontal offset from the player's view that the character's eyes should focus on. negative values bring eyes closer together. |
| eye_turn_max | max angular offset for eye joint before head has to turn. |
| eye_turn_min | min angular offset for eye joint before head has to turn. |
| eye_verticle_offset | verticle offset from the player's view that the character's eyes should focus on. |
| focus_align_time | how long character should glance at the player before turning his head. |
| guiTarget | Description not available. |
| head_focus_rate | how quickly the head focuses on a target |
| head_joint | Description not available. |
| head_look | Description not available. |
| health | Description not available. |
| hide | Causes character to be hfidden and nonsolid until triggered. |
| ik_ankle1 | Description not available. |
| ik_ankle2 | Description not available. |
| ik_dir1 | Description not available. |
| ik_dir2 | Description not available. |
| ik_foot1 | Description not available. |
| ik_foot2 | Description not available. |
| ik_footSize | Description not available. |
| ik_hip1 | Description not available. |
| ik_hip2 | Description not available. |
| ik_knee1 | Description not available. |
| ik_knee2 | Description not available. |
| ik_numLegs | Description not available. |
| ik_waist | Description not available. |
| inherit | Description not available. |
| kick_force | how much force to apply to blocking obstacles to get them out of the way. |
| look_joint XXXX | Description not available. |
| look_max | maximum angles for head looks |
| look_min | minimum angles for head looks |
| mass | character's mass. |
| maxs | Description not available. |
| mins | Description not available. |
| model | Description not available. |
| name | Description not available. |
| networkSync | Description not available. |
| neverDormant | Description not available. |
| noGrab | Description not available. |
| noclipmodel | Description not available. |
| num_projectiles | how many projectiles to launch at a time. |
| on_activate | Description not available. |
| origin | Description not available. |
| projectile_spread | how much to spread out projectiles when they're fired. Works in conjunction with attack_accuracy. Good for things like shotgun blasts. |
| ragdoll | Specifies the .af file to use for a ragdoll when the creature dies |
| rank | Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back. |
| rotation | Description not available. |
| scriptobject | Description not available. |
| size | Description not available. |
| skin_dropDeath | Description not available. |
| skin_xray | Description not available. |
| slowmo | Description not available. |
| snd_bounce | Description not available. |
| snd_cower | Description not available. |
| snd_footstep | Description not available. |
| solidForTeam | Description not available. |
| sound_bone | Description not available. |
| spawnclass | Description not available. |
| state | Description not available. |
| talk0_blendin | # frames to blend into triggered talk anim. |
| talk0_blendout | # frames to blend out of triggered talk anim. |
| talk1_blendin | # frames to blend into primary talk anim. |
| talk1_blendout | # frames to blend out of primary talk anim. |
| talk2_blendin | # frames to blend into secondary talk anim. |
| talk2_blendout | # frames to blend out of secondary talk anim. |
| talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. |
| talks | whether character can be engaged in conversation |
| talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. |
| target | set of path_* entities to visit. |
| team | Monsters do not actively attack players or monsters with the same team #. |
| turn_rate | Maximum # of degrees character can turn per second |
| use_aas | extension of the aas file to use for navigation. |
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Inheritance
This entity is derived from the following:
- idEntity
- idAnimatedEntity
- idAFEntity_Base
- idAFEntity_Gibbable
- idActor
- idAI
- character_default
- char_campbell_bfg
- admin_overhear_campbell2
- char_campbell_bfg
- character_default
- idAI
- idActor
- idAFEntity_Gibbable
- idAFEntity_Base
- idAnimatedEntity
Note: Entries marked in italics are classes defined in the SDK.
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Notes
Notes not available.

