ActivateTargets (script event)

From modwiki

Jump to: navigation, search

Description

Causes this entity to activate all it's targets. Similar to how a trigger activates entities.

Usage

In your script type...

void activateTargets( entity activator )

Parameters

  • [activator] - The entity that caused the action (usually the player).

Examples

 
$my_entity.activateTargets($player1);

Notes

This script event does not return any values.


Personal tools
Main